The “WWW” to Get 2000 New Fonts

examples of the change
The Difference is Clear

A company that owns 2,00 fonts is going to make them “all” available for the web this Tuesday. This following a few other companies making their fonts available this past February. So this is going to be a huge boost to not only the Web Designers community but the web community as a whole. Just think of the amount of space that is going to be saved by not having to upload images with text in it. Which in turn will lower the load times for everyone. Also, making the text an image removes it from search engines. Now they wont have be, and searches will be more accurate. And that’s just scratching the surface of the possibilities.

But, with every great thing in design comes the bad too. Remember the early days on the web where every page was black and text was in a thousand different colors? Neon green, pink, blue, red, orange..orange for Christ’s sake?! Scrolling boxes and messages. Flashing pictures and animated ones as well. These pitfalls were everywhere and man did it make things hard to read. I just hope that this change is going to be subtle and that most people won’t even notice it even happened. Yet even still, I’m pretty stoked about this.

Go to the LA Times for the complete story.

To illustrate how Web fonts will look different than system fonts, the designers at Monotype Imaging created the following visual. The image on the left uses system fonts: Microsoft Corporation’s Verdana® (heads); Monotype’s Times New Roman® (nav, paragraph in brackets) and Monotype’s Arial® (paragraph copy, What’s Hot & Recent Posts). The image on the right uses web fonts: Linotype’s Coronet® “finally, fashion that’s frugal”; Monotype Imaging’s Parma (family) is used for the serif text, and the sans serif text is in Monotype Imaging’s Felbridge.

Dead Space 2 Debut Trailer

Isaac Clark returns to face images from his past in the sequel to EA’s strategic-dismemberment thriller, Dead Space 2.

Check out the HD Version at Game Trailers: Dead Space 2 Video Game, Debut Trailer | Game Trailers & Videos | GameTrailers.com.

Boy Scouts of America to Hand Out Video Game Merit Pin

Video Game Pin
The Holy Grail of Boy Scout Pins - Video Gaming

So when I was a wee little lad, I had fond memories of my brother being in Cub Scouts. I got all the benefits of being in the Scouts but didn’t get any of the social humiliation. We’d go on camping trips on state land some where in Northern Michigan. When we got there we’d learn how to start fires, find edible food stuff in the woods, catch fish. The normal Boy Scout stuff, the stuff you see in the movies or hear about from a family friend. Hey even once in a while, we carve Soap Box cars and have some races. And for each of these events or skills you’d earn a badge of sorts. Showing them off to your “boy scout” friends was just another way of being cool.

But never, and I mean never did my brother or I ever get a Pin for Video Games. I mean come on if we did then I’d hope they’d make higher levels then just one. Cause that badge/pin would be the shining crown of my collection! I’d leave a ton of space around it, that no other pin could come in even close to this one. It would stand out like a beacon to all the other boys, “Hey look at this, I play video games. And I’m good, so good it hurts. So suck it Noob!” or something along those lines. I never got my great grammar or speaking badge.

But, that point a side, I think this is one of the best things that old stuffy institution has done. I mean yes there are things you have to do in order to receive said pin but hey your still getting rewarded to play video games. So Den Mother Gladys if your reading this I would love my Video Game Pin ASAP. I believe after my many long hours of researching and playin video games I deserve this much. See and you said they would only rot our brains HA! Oh, Pat can get one too.

Slashdot

Penny Arcade Creaters Make 2010 TIME 100

Mike Krahulik and Jerry Holkins
Jerry Holkins (back) and Mike Krahulik (front) of Penny Arcade
Mike Krahulik and Jerry Holkins met in high school in Spokane, Wash., in 1993. Mike was obsessed with drawing. Jerry was obsessed with words. Both were obsessed with video games. They probably would have gone pretty far in whatever field they went into, but the field they went into was drawing an online comic strip about video games called Penny Arcade, which they started in 1998. It’s about two guys named Gabe and Tycho who play games and hang out with a talking video player with a drinking problem, a terrifying robotic fruit juicer and Jesus. By 2000 it was popular enough that Krahulik and Holkins could quit their day jobs. It currently runs three times a week and has about 3.5 million readers.

For a lot of people, that would have been enough. But in 2003, Krahulik and Holkins, with their business manager, Robert Khoo, started a charity called Child’s Play that sends video games to sick kids in more than 60 hospitals around the world. In 2004 they started the Penny Arcade Expo, a convention in Seattle that celebrates gaming culture. Last year more than 60,000 people turned out for it.

Krahulik and Holkins have become the tastemakers, and conscience, of an industry the size of Hollywood. But for all their success, they are almost compulsively self-deprecating, and they give all the credit to their fans. You can’t put a label on them. Labels smack of hype, and Penny Arcade doesn’t do hype. “We don’t think about it,” Holkins says. “We specifically don’t try to figure out what we are.” Krahulik adds, deadpan: “Except rad.”

Read more: http://www.time.com/time/specials/packages/article/0,28804,1984685_1984940_1985513,00.html#ixzz0mVwm57LW

Infection Vs. Resurrection: The New Science of the Zombie

Zombie Serpent Rainbow

Where once they shuffled, now they run. Initially born of forbidden voodoo rituals or the sign of a religious apocalypse, for the past decade zombies have slowly metamorphosed into the by-products of something else entirely.

Science now, not the supernatural, is most often to blame when loved-ones become something less than human and begin to prey on the survivors.

While earlier works of fiction have played with the notion of what a zombie is and how it comes to be, it is pop culture’s modern influence on an ancient fear that has had the greatest impact on the undead’s evolution.

But why?
God is Dead, But Science is Undead

“In so many ways, our supernatural gods have been replaced by technological wonders — so of course our monsters can’t be far behind,” Dr. Carolyn Kaufman, who has a doctorate in clinical psychology, tells Kotaku. “The god/monster duality reflects what happens when something we trust religiously turns on us. The pleasant propaganda (the so-called “good intentions”) is shucked away in place of something hungry and mindlessly evil (the money-grubbing executives, for example).

“These days most people are not afraid that god is going to strike them down, they’re more afraid that something in the medical world or pharmaceutical world is going to backfire.”

And at the same time, Kaufman points out, science has helped to decrease peoples’ fear of the supernatural.

“Science has demystified so much of that,” she says. “But there is still is so much mystery behind what big corporations are doing. They have so much power and so much power in our lives.”

And with this shift in perspective, this realigning of what is dreadful and frightening to the masses, comes a shift in how those fears are played upon in pop culture.

Books and movies had 28 Days Later, House of the Dead and The Crazies. Video games have Resident Evil, Dead Rising, The Secret World and, perhaps, even Left 4 Dead.
Fear of the Unknown

It turns out that Left 4 Dead, Valve’s popular zombie apocalypse first-person shooter, hasn’t quite yet spilled the beans about what caused their outbreak of the undead.

Valve’s Chet Faliszek was surprisingly coy when we asked him exactly what gave birth to his games’ zombies.

“While I appreciate your attempt to fish an answer out of me on how the Infection in Left 4 Dead started, we aren’t giving that away yet,” Faliszek said. “But in the (upcoming episode of Left 4 Dead 2) “The Passing” and the comic book coming out following its release, we will learn more on how the L4D Infection works and the implications of that behavior.”

This ambiguity of the zombies’ origins is deliberate, Faliszek says.

While the developer knows that people want “tidy” explanations for horrific events, Valve decided to avoid that. Instead Left 4 Dead tells its story through messages scrawled on walls and snippets of conversation, never really revealing what it is that we should fear.

What we can tell so far gives little indication of what caused the outbreak, but it does show that despite facing a ending world the survivors, at least initially, have little interest in discussing religion.

Faliszek points out that’s because so far, in both the first and second games, the survivors don’t have the time to sit down and chat really.

“They are all still rooted in practical survival,” he said. “With the Infection sweeping the land quickly and our meeting the eight Left 4 Dead one and two survivors early in the Zombie Apocalypse, they haven’t had a chance yet to think about anything but their survival or in the case of Coach; cheese burgers.”

He adds that despite not knowing what it is that gave birth to the undead, the creatures still tap into deeper fears.

“They are more than just enemy soldiers, but a force on the world that is overwhelming,” he said. “It is everything that can overwhelm you in life coming at you as one single clear enemy. Once the zombie apocalypse starts, you know the world is never going to go back to the way it was. You can’t be a conscientious objector to the war on zombies, they are a force you have to fight or they will destroy you.

“There is also this feeling, while it is an overwhelming force working against you – if you play your cards just right, do everything perfectly, you can survive. It is up to you. It represents your daily life itself but in a clear and simple package.”

World War II shooter Call of Duty: World at War, which features a surprise appearance of zombies in its multiplayer modes, also decided to be ambiguous about their zombies’ origins.

“In Call of Duty: World at War, Nazi Zombies represent a fear of the unknown” said Josh Olin, Community Manager at Treyarch. “Their origin and biology is deliberately vague, a riddle to be solved by those who are interested.
Fear of the Supernatural

Of the video games out or coming out that feature zombies, only one seems to seriously look at the concept of these creatures being the by-product of the supernatural.

The yet-to-be released computer game The Secret World is a massively multiplayer online game set in a world deeply influenced by religion, said the game’s creative director Ragnar Tørnquist.

“Religion plays a huge role in history and mythology, in modern conspiracies, urban legends and pop culture – it’s something that affects all of us; politically, spiritually – positively and negatively,” Tørnquist said. “It’s an important part of the real world, and it’s an important part of the secret world. Of course, our setting isn’t based on a specific religion or set of beliefs – or religion in general – but it’s a world where demons and vampires are real, where powerful secret organisations have ruled over mankind for millennia, where magic is everywhere and where the lines between the natural and the supernatural are thin. The spiritual – whether it’s religion, the occult, or simply the fear of things that go bump in the night – fits right into that.”

While publishers Funcom have been tight-lipped about how expansive the game will be, they have said that it will include modern day settings in New England, Egypt, New York, Seoul and London. All of which were researched to allow the game to tap into the local cultures’ beliefs and traditions.

Among the supernatural creatures players will stumble across and fight will be hordes of the undead. Zombies that can be, Tørnquist says, categorized as supernatural. They are not born of a virus or bio-hazardous material, but rather mystical means, he says.

But despite that, Tørnquist and his team still aren’t tapping into a fear or religion or religious consequences in their use of these creatures, but rather the ominous threat of a greater power in control of the undead.

“Our zombies play on people’s fear of – and hope in – something bigger than ourselves, something ancient and mystical and spiritual that cannot be explained by science or technology,” he said. “It’s the idea of a world – a universe – of secrets, only a few of which we have deciphered. And there really is something terrifying and dreadful about seeing the dead being brought back to life by those who wish to destroy mankind – it’s a slap in our collective faces and a great incentive for joining the war on darkness.”
Fear of the Known

Like Dr. Kaufman, Tørnquist sees the move away from supernatural zombies as a response to a shift in public sentiment and fears.

“I guess it’s the zeitgeist – the spirit of the times – to fear disease, pollution, technology gone haywire,” Tørnquist said. “Zombies were traditionally supernatural; corpses reanimated through witchcraft and voodoo rather than victims of the superflu, but I think that most of us – at least in Europe and North America – fear a pandemic, global warming or a natural catastrophe more than we do dark sorcery.”

This fear of science could always give way to a resurgence in religion and fears driven by the supernatural, mythological and religious. After all, Kaufman points out, a similar shift has happened before.

“Even centuries ago, technology seized the human imagination as a way to (accidentally) create monsters,” she points out. “Take Frankenstein, for example, or Dr. Jekyll and Mr. Hyde. These authors argued that technology was giving humans the tools of the gods, and that humans were too flawed to handle it.

“These days I think people worry less about humans having the power of gods than about letting someone else have the power of gods. Absolute power isn’t frightening unless it belongs to someone else. In the modern world, though, lots of entities have overwhelming power over our daily lives — the drug companies, the Apples and Microsofts, and so on.”

Kotaku

The Walking Dead Has Its Lead

A few days ago we reported that the AMC network green-lit a six-episode start to the television adaptation of The Walking Dead, the immensely popular comic series by Robert Kirkman. Right on the heels of this nerd appeasing news AMC announces that the books main protagonist has been cast. Andrew Lincoln will play small town cop, father, husband and one armed badass, Rick Grimes.

Lincoln is a bit of an unknown. He’s past work primarily consists of British TV including stints on This Life, and Teachers. Unsure if this classy brit can fufill the role of the burden heavy leader of a group of survivors coping with the zombie apocalypse? Well, fear not because he’s got Robert Kirkmans endorsement. Robert was qouted saying: ”Andrew Lincoln, wow, what an amazing find this guy is.”

He said: “Writing Rick Grimes month after month in the comic series, I had no idea he was an actual living breathing human being, and yet here he is. I couldn’t be more thrilled with how this show is coming together.”

If he’s good enough for Robert Kirkman he’s good enough for us.

The Walking Dead is about people coming together to survive and the story follows a Kentucky police officer, Rick Grimes, and his family along with a bunch of other survivors who work together in resistance of the world that’s been overrun with zombies. As I’ve said before, It’s not about Zombies popping out of no where to give us a good scare. No, it’s a rich, smart, character driven story about what happens when a group of peope are forced to survive in a world ruled by the dead. It’s filled with great moments of suspense, psychological terror and gut wrenching loss. It will make for a fantastic television series.

The series officially begins production in June and is set to premier in October during AMC’s Fearfest event.

The Walking Dead Has It’s Lead

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Twitlle Dee and Twitlle Dumb

So when I heard about this “new” internet craze called Twitter I thought “Sweet just what we need, to hear the inner ramblings of every narcissistic, egotistical, not to mention slightly crazy, maniac out there!” Now without a further a do, my shameless plug: Follow me @csanback on Twitter.com or click my feed on the right side of the page. Remember I didn’t sell out, I bought in. Thanks!

Just the Facts…

So as I have said this story has been changed and distorted time and time again. I’m not sure if this is for the better or not. But, only time will tell and all we can do is wait and see.

The story in a nutshell is this; A young man awakes to find his world turned upside down. Some how the whole town has turned into flesh eating zombies. But, this young man isn’t like most. He hasn’t been waiting per say but, he wasn’t caught off guard either. Now he has to make his way through a city to gather his friends and make a choice. Stay and fight! To try to figure out how this all happened and stop it. Or put as much distance between civilization and them as possible to stay alive.

– online portfolio of Christopher Sanback